﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ProductKeyManager.UI
{
    /// <summary>
    /// Lists the possible Modes the Product Dialog can be in
    /// </summary>
    public enum DialogMode
    {
        /// <summary>
        /// In this mode we are creating a new product
        /// </summary>
        NewProduct,
        /// <summary>
        /// In this mode we are editing an existing product
        /// </summary>
        EditProduct,
        /// <summary>
        /// In this mode we are in the read-only view of a product
        /// </summary>
        ViewProduct
    }
}
